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ReplayDefenseState

Struct ReplayDefenseState 

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pub struct ReplayDefenseState {
    pub domain: String,
    pub signature: Option<String>,
    pub nonce: Option<String>,
    pub captured_at_epoch_ms: u64,
}
Expand description

Per-session replay-defense state captured when the session was first bound.

The state is the frozen record the runner compares against the freshly observed context on every reuse. It is fully serialisable so the existing session snapshot path (SessionSnapshot in Browser T23) can persist and reload it across restarts.

§Example

use stygian_browser::replay_defense::ReplayDefenseState;

let captured = stygian_browser::freshness::unix_epoch_ms();
let state = ReplayDefenseState::with_fingerprint(
    "example.com",
    "sha256:abc",
    Some("nonce-001"),
    captured,
);
assert_eq!(state.domain, "example.com");
assert_eq!(state.signature.as_deref(), Some("sha256:abc"));
assert_eq!(state.nonce.as_deref(), Some("nonce-001"));

Fields§

§domain: String

Lower-cased host the state was bound to.

§signature: Option<String>

Fingerprint signature captured at session start.

§nonce: Option<String>

Session nonce issued at session start (when applicable).

§captured_at_epoch_ms: u64

Unix epoch milliseconds when the state was captured.

Implementations§

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impl ReplayDefenseState

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pub fn new( domain: &str, signature: Option<&str>, nonce: Option<&str>, captured_at_epoch_ms: u64, ) -> Self

Build a state record.

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pub fn with_fingerprint( domain: &str, signature: &str, nonce: Option<&str>, captured_at_epoch_ms: u64, ) -> Self

Build a state record that captures a fingerprint + nonce for domain at the current wall-clock.

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pub fn capture_now( domain: &str, signature: Option<&str>, nonce: Option<&str>, ) -> Self

Build a state record at the current wall-clock.

Trait Implementations§

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impl Clone for ReplayDefenseState

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fn clone(&self) -> ReplayDefenseState

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ReplayDefenseState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ReplayDefenseState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ReplayDefenseState

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fn eq(&self, other: &ReplayDefenseState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ReplayDefenseState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for ReplayDefenseState

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impl StructuralPartialEq for ReplayDefenseState

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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