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NoiseEngine

Struct NoiseEngine 

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pub struct NoiseEngine { /* private fields */ }
Expand description

Deterministic noise generator seeded with a NoiseSeed.

All methods are pure functions — same seed + same arguments always produce the same output on every platform.

§Example

use stygian_browser::noise::{NoiseEngine, NoiseSeed};

let engine = NoiseEngine::new(NoiseSeed::from(1_u64));
let n1 = engine.pixel_noise("canvas", 0, 0);
let n2 = engine.pixel_noise("canvas", 0, 0);
assert_eq!(n1, n2); // deterministic

Implementations§

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impl NoiseEngine

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pub const fn new(seed: NoiseSeed) -> Self

Create a new NoiseEngine with the given seed.

§Example
use stygian_browser::noise::{NoiseEngine, NoiseSeed};
let engine = NoiseEngine::new(NoiseSeed::from(42_u64));
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pub const fn seed(&self) -> NoiseSeed

Return the seed this engine was created with.

§Example
use stygian_browser::noise::{NoiseEngine, NoiseSeed};
let s = NoiseSeed::from(7_u64);
assert_eq!(NoiseEngine::new(s).seed(), s);
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pub fn pixel_noise(&self, operation: &str, x: u32, y: u32) -> (i8, i8, i8, i8)

RGBA pixel delta for canvas operations, each component in [-3, 3].

§Example
use stygian_browser::noise::{NoiseEngine, NoiseSeed};
let e = NoiseEngine::new(NoiseSeed::from(1_u64));
let (r, g, b, a) = e.pixel_noise("toDataURL", 5, 10);
assert!((-3..=3).contains(&r));
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pub fn float_noise(&self, operation: &str, index: u32) -> f64

Small floating-point perturbation for audio / timing values.

Returns a value in [-0.000_01, 0.000_01], imperceptible to human listening but sufficient to alter the floating-point fingerprint.

§Example
use stygian_browser::noise::{NoiseEngine, NoiseSeed};
let e = NoiseEngine::new(NoiseSeed::from(1_u64));
let delta = e.float_noise("AudioBuffer", 0);
assert!(delta.abs() <= 0.000_01);
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pub fn rect_noise(&self, operation: &str, index: u32) -> (f64, f64, f64, f64)

x/y/width/height delta for ClientRect / TextMetrics noise.

Each component is a sub-pixel fractional delta in [-0.5, 0.5].

§Example
use stygian_browser::noise::{NoiseEngine, NoiseSeed};
let e = NoiseEngine::new(NoiseSeed::from(1_u64));
let (dx, dy, dw, dh) = e.rect_noise("getBoundingClientRect", 0);
assert!(dx.abs() <= 0.5);
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pub fn webgl_noise(&self, operation: &str, x: u32, y: u32) -> (i8, i8, i8, i8)

RGBA pixel delta for WebGL readPixels, each component in [-3, 3].

§Example
use stygian_browser::noise::{NoiseEngine, NoiseSeed};
let e = NoiseEngine::new(NoiseSeed::from(1_u64));
let (r, g, b, a) = e.webgl_noise("readPixels", 0, 0);
assert!((-3..=3).contains(&r));
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pub fn js_noise_fn(&self) -> String

Generate the JavaScript source for __stygian_noise(operation, x, y).

The returned string embeds the seed value and replicates the hash-based noise logic in pure JS with no DOM dependencies — safe to inject into Worker / Service Worker contexts.

Returns (i8, i8, i8, i8)-equivalent as a JS array [r, g, b, a].

§Example
use stygian_browser::noise::{NoiseEngine, NoiseSeed};
let e = NoiseEngine::new(NoiseSeed::from(42_u64));
let js = e.js_noise_fn();
assert!(js.contains("42"));
assert!(js.contains("__stygian_noise"));

Trait Implementations§

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impl Clone for NoiseEngine

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fn clone(&self) -> NoiseEngine

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NoiseEngine

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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