Skip to main content

stygian_browser/
webgl_noise.rs

1//! WebGL parameter spoofing and readPixels noise injection.
2//!
3//! Overrides `WebGL1` and `WebGL2` APIs to present a coherent, session-unique GPU
4//! identity and apply deterministic noise to `readPixels()` output.
5//!
6//! # Example
7//!
8//! ```
9//! use stygian_browser::webgl_noise::{webgl_noise_script, WebGlProfile};
10//! use stygian_browser::noise::{NoiseEngine, NoiseSeed};
11//!
12//! let engine = NoiseEngine::new(NoiseSeed::from(42_u64));
13//! let js = webgl_noise_script(&WebGlProfile::nvidia_rtx_3060(), &engine);
14//! assert!(js.contains("RTX 3060"));
15//! assert!(js.contains("__stygian_webgl_noise"));
16//! ```
17
18use serde::{Deserialize, Serialize};
19
20use crate::noise::NoiseEngine;
21
22// ---------------------------------------------------------------------------
23// ShaderPrecisionProfile
24// ---------------------------------------------------------------------------
25
26/// Shader precision format values for a GPU profile.
27///
28/// Matches the structure returned by `getShaderPrecisionFormat()`.
29#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
30pub struct ShaderPrecisionProfile {
31    /// High-float range exponent bits.
32    pub high_float_range_min: i32,
33    /// High-float range exponent bits.
34    pub high_float_range_max: i32,
35    /// High-float precision bits.
36    pub high_float_precision: i32,
37    /// Medium-float precision bits.
38    pub medium_float_precision: i32,
39    /// Low-float precision bits.
40    pub low_float_precision: i32,
41    /// High-int precision bits.
42    pub high_int_precision: i32,
43}
44
45impl Default for ShaderPrecisionProfile {
46    fn default() -> Self {
47        Self {
48            high_float_range_min: 127,
49            high_float_range_max: 127,
50            high_float_precision: 23,
51            medium_float_precision: 23,
52            low_float_precision: 23,
53            high_int_precision: 31,
54        }
55    }
56}
57
58// ---------------------------------------------------------------------------
59// ContextAttributes
60// ---------------------------------------------------------------------------
61
62/// WebGL context attributes returned by `getContextAttributes()`.
63#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
64pub struct ContextAttributes {
65    /// Alpha channel enabled.
66    pub alpha: bool,
67    /// Anti-aliasing enabled.
68    pub antialias: bool,
69    /// Depth buffer enabled.
70    pub depth: bool,
71    /// Fail if major performance caveat.
72    pub fail_if_major_performance_caveat: bool,
73    /// Power preference.
74    pub power_preference: String,
75    /// Premultiplied alpha.
76    pub premultiplied_alpha: bool,
77    /// Preserve drawing buffer.
78    pub preserve_drawing_buffer: bool,
79    /// Stencil buffer.
80    pub stencil: bool,
81    /// Desynchronized.
82    pub desynchronized: bool,
83}
84
85impl Default for ContextAttributes {
86    fn default() -> Self {
87        Self {
88            alpha: true,
89            antialias: true,
90            depth: true,
91            fail_if_major_performance_caveat: false,
92            power_preference: "default".to_string(),
93            premultiplied_alpha: true,
94            preserve_drawing_buffer: false,
95            stencil: false,
96            desynchronized: false,
97        }
98    }
99}
100
101// ---------------------------------------------------------------------------
102// WebGlProfile
103// ---------------------------------------------------------------------------
104
105/// A complete WebGL device identity profile.
106///
107/// Used to present a consistent, plausible GPU identity to fingerprinting scripts.
108///
109/// # Example
110///
111/// ```
112/// use stygian_browser::webgl_noise::WebGlProfile;
113///
114/// let profile = WebGlProfile::nvidia_rtx_3060();
115/// assert!(profile.renderer.contains("RTX 3060"));
116/// assert!(profile.max_texture_size >= 16384);
117/// ```
118#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
119pub struct WebGlProfile {
120    /// `UNMASKED_VENDOR_WEBGL` / `getParameter(GL_VENDOR)` value.
121    pub vendor: String,
122    /// `UNMASKED_RENDERER_WEBGL` / `getParameter(GL_RENDERER)` value.
123    pub renderer: String,
124    /// `MAX_TEXTURE_SIZE` in pixels.
125    pub max_texture_size: u32,
126    /// `MAX_VIEWPORT_DIMS` as `[width, height]`.
127    pub max_viewport_dims: (u32, u32),
128    /// `MAX_RENDERBUFFER_SIZE`.
129    pub max_renderbuffer_size: u32,
130    /// `MAX_VERTEX_ATTRIBS`.
131    pub max_vertex_attribs: u32,
132    /// `MAX_VARYING_VECTORS`.
133    pub max_varying_vectors: u32,
134    /// `MAX_FRAGMENT_UNIFORM_VECTORS`.
135    pub max_fragment_uniform_vectors: u32,
136    /// `MAX_VERTEX_UNIFORM_VECTORS`.
137    pub max_vertex_uniform_vectors: u32,
138    /// Ordered list of supported WebGL extensions.
139    pub extensions: Vec<String>,
140    /// Shader precision format.
141    pub shader_precision: ShaderPrecisionProfile,
142    /// Context attributes.
143    pub context_attributes: ContextAttributes,
144}
145
146impl WebGlProfile {
147    /// Return the NVIDIA RTX 3060 profile with all fields populated.
148    ///
149    /// # Example
150    ///
151    /// ```
152    /// use stygian_browser::webgl_noise::WebGlProfile;
153    /// let p = WebGlProfile::nvidia_rtx_3060();
154    /// assert!(p.renderer.contains("RTX 3060"));
155    /// assert_eq!(p.max_texture_size, 16384);
156    /// ```
157    #[must_use]
158    pub fn nvidia_rtx_3060() -> Self {
159        Self {
160            vendor: "Google Inc. (NVIDIA)".to_string(),
161            renderer: "ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Direct3D11 vs_5_0 ps_5_0, D3D11)"
162                .to_string(),
163            max_texture_size: 16384,
164            max_viewport_dims: (32768, 32768),
165            max_renderbuffer_size: 16384,
166            max_vertex_attribs: 16,
167            max_varying_vectors: 15,
168            max_fragment_uniform_vectors: 1024,
169            max_vertex_uniform_vectors: 4096,
170            extensions: default_extensions(),
171            shader_precision: ShaderPrecisionProfile::default(),
172            context_attributes: ContextAttributes::default(),
173        }
174    }
175
176    /// Return the NVIDIA GTX 1660 profile.
177    ///
178    /// # Example
179    ///
180    /// ```
181    /// use stygian_browser::webgl_noise::WebGlProfile;
182    /// let p = WebGlProfile::nvidia_gtx_1660();
183    /// assert!(p.renderer.contains("GTX 1660"));
184    /// ```
185    #[must_use]
186    pub fn nvidia_gtx_1660() -> Self {
187        Self {
188            vendor: "Google Inc. (NVIDIA)".to_string(),
189            renderer:
190                "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)"
191                    .to_string(),
192            max_texture_size: 16384,
193            max_viewport_dims: (32768, 32768),
194            max_renderbuffer_size: 16384,
195            max_vertex_attribs: 16,
196            max_varying_vectors: 15,
197            max_fragment_uniform_vectors: 1024,
198            max_vertex_uniform_vectors: 4096,
199            extensions: default_extensions(),
200            shader_precision: ShaderPrecisionProfile::default(),
201            context_attributes: ContextAttributes::default(),
202        }
203    }
204
205    /// Return the AMD RX 6700 profile.
206    ///
207    /// # Example
208    ///
209    /// ```
210    /// use stygian_browser::webgl_noise::WebGlProfile;
211    /// let p = WebGlProfile::amd_rx_6700();
212    /// assert!(p.renderer.contains("RX 6700"));
213    /// ```
214    #[must_use]
215    pub fn amd_rx_6700() -> Self {
216        Self {
217            vendor: "Google Inc. (AMD)".to_string(),
218            renderer: "ANGLE (AMD, AMD Radeon RX 6700 XT Direct3D11 vs_5_0 ps_5_0, D3D11)"
219                .to_string(),
220            max_texture_size: 16384,
221            max_viewport_dims: (32768, 32768),
222            max_renderbuffer_size: 16384,
223            max_vertex_attribs: 16,
224            max_varying_vectors: 15,
225            max_fragment_uniform_vectors: 1024,
226            max_vertex_uniform_vectors: 4096,
227            extensions: default_extensions(),
228            shader_precision: ShaderPrecisionProfile::default(),
229            context_attributes: ContextAttributes::default(),
230        }
231    }
232
233    /// Return the Intel UHD 630 profile (integrated graphics).
234    ///
235    /// # Example
236    ///
237    /// ```
238    /// use stygian_browser::webgl_noise::WebGlProfile;
239    /// let p = WebGlProfile::intel_uhd_630();
240    /// assert!(p.renderer.contains("UHD Graphics 630"));
241    /// ```
242    #[must_use]
243    pub fn intel_uhd_630() -> Self {
244        Self {
245            vendor: "Google Inc. (Intel)".to_string(),
246            renderer: "ANGLE (Intel, Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0, D3D11)"
247                .to_string(),
248            max_texture_size: 8192,
249            max_viewport_dims: (16384, 16384),
250            max_renderbuffer_size: 8192,
251            max_vertex_attribs: 16,
252            max_varying_vectors: 15,
253            max_fragment_uniform_vectors: 1024,
254            max_vertex_uniform_vectors: 4096,
255            extensions: default_extensions(),
256            shader_precision: ShaderPrecisionProfile::default(),
257            context_attributes: ContextAttributes::default(),
258        }
259    }
260
261    /// Assert basic internal consistency: texture size ≤ viewport dims, etc.
262    ///
263    /// # Example
264    ///
265    /// ```
266    /// use stygian_browser::webgl_noise::WebGlProfile;
267    /// let p = WebGlProfile::nvidia_rtx_3060();
268    /// p.assert_consistent();
269    /// ```
270    pub fn assert_consistent(&self) {
271        assert!(
272            self.max_texture_size <= self.max_viewport_dims.0,
273            "max_texture_size must be <= max_viewport_dims.0"
274        );
275        assert!(
276            self.max_texture_size <= self.max_viewport_dims.1,
277            "max_texture_size must be <= max_viewport_dims.1"
278        );
279        assert!(
280            self.max_renderbuffer_size <= self.max_texture_size,
281            "max_renderbuffer_size must be <= max_texture_size"
282        );
283    }
284}
285
286fn default_extensions() -> Vec<String> {
287    [
288        "ANGLE_instanced_arrays",
289        "EXT_blend_minmax",
290        "EXT_clip_control",
291        "EXT_color_buffer_half_float",
292        "EXT_depth_clamp",
293        "EXT_disjoint_timer_query",
294        "EXT_float_blend",
295        "EXT_frag_depth",
296        "EXT_shader_texture_lod",
297        "EXT_texture_compression_bptc",
298        "EXT_texture_compression_rgtc",
299        "EXT_texture_filter_anisotropic",
300        "EXT_sRGB",
301        "KHR_parallel_shader_compile",
302        "OES_element_index_uint",
303        "OES_fbo_render_mipmap",
304        "OES_standard_derivatives",
305        "OES_texture_float",
306        "OES_texture_float_linear",
307        "OES_texture_half_float",
308        "OES_texture_half_float_linear",
309        "OES_vertex_array_object",
310        "WEBGL_color_buffer_float",
311        "WEBGL_compressed_texture_s3tc",
312        "WEBGL_compressed_texture_s3tc_srgb",
313        "WEBGL_debug_shaders",
314        "WEBGL_depth_texture",
315        "WEBGL_draw_buffers",
316        "WEBGL_lose_context",
317        "WEBGL_multi_draw",
318        "WEBGL_polygon_mode",
319    ]
320    .iter()
321    .map(|s| (*s).to_string())
322    .collect()
323}
324
325// ---------------------------------------------------------------------------
326// Script generation
327// ---------------------------------------------------------------------------
328
329/// Generate the WebGL noise injection script for a given profile and engine.
330///
331/// # Example
332///
333/// ```
334/// use stygian_browser::webgl_noise::{webgl_noise_script, WebGlProfile};
335/// use stygian_browser::noise::{NoiseEngine, NoiseSeed};
336///
337/// let js = webgl_noise_script(&WebGlProfile::nvidia_rtx_3060(), &NoiseEngine::new(NoiseSeed::from(1)));
338/// assert!(js.contains("getParameter"));
339/// assert!(js.contains("readPixels"));
340/// ```
341#[must_use]
342#[allow(clippy::too_many_lines)]
343pub fn webgl_noise_script(profile: &WebGlProfile, engine: &NoiseEngine) -> String {
344    let noise_fn = engine.js_noise_fn();
345    let vendor = &profile.vendor;
346    let renderer = &profile.renderer;
347    let max_tex = profile.max_texture_size;
348    let vp_w = profile.max_viewport_dims.0;
349    let vp_h = profile.max_viewport_dims.1;
350    let max_rb = profile.max_renderbuffer_size;
351    let max_va = profile.max_vertex_attribs;
352    let max_varying_vectors = profile.max_varying_vectors;
353    let max_fragment_uniform_vectors = profile.max_fragment_uniform_vectors;
354    let max_vertex_uniform_vectors = profile.max_vertex_uniform_vectors;
355
356    let exts_json = {
357        let items: Vec<String> = profile
358            .extensions
359            .iter()
360            .map(|e| format!("{e:?}"))
361            .collect();
362        format!("[{}]", items.join(", "))
363    };
364
365    let sp = &profile.shader_precision;
366    let ca = &profile.context_attributes;
367    let ca_power = &ca.power_preference;
368
369    format!(
370        r"(function() {{
371  'use strict';
372
373  // ── Noise helpers ──────────────────────────────────────────────────────
374  {noise_fn}
375
376  // ── WebGL constants ────────────────────────────────────────────────────
377  const _VENDOR   = 0x1F00;
378  const _RENDERER = 0x1F01;
379  const _UNMASKED_VENDOR   = 0x9245;
380  const _UNMASKED_RENDERER = 0x9246;
381  const _MAX_TEXTURE_SIZE            = 0x0D33;
382  const _MAX_VIEWPORT_DIMS           = 0x0D3A;
383  const _MAX_RENDERBUFFER_SIZE       = 0x84E8;
384  const _MAX_VERTEX_ATTRIBS          = 0x8869;
385  const _MAX_VARYING_VECTORS         = 0x8DFC;
386  const _MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
387  const _MAX_VERTEX_UNIFORM_VECTORS  = 0x8DFB;
388
389  const _PROFILE_VENDOR   = {vendor:?};
390  const _PROFILE_RENDERER = {renderer:?};
391  const _EXTENSIONS = {exts_json};
392
393  // ── Spoof toString ─────────────────────────────────────────────────────
394  function _nts(name) {{ return function toString() {{ return 'function ' + name + '() {{ [native code] }}'; }}; }}
395  function _def(obj, prop, fn) {{
396    fn.toString = _nts(prop);
397    Object.defineProperty(obj, prop, {{ value: fn, writable: false, configurable: false, enumerable: false }});
398  }}
399
400  // ── Patch both WebGL1 and WebGL2 ────────────────────────────────────────
401  [WebGLRenderingContext, (typeof WebGL2RenderingContext !== 'undefined' ? WebGL2RenderingContext : null)]
402    .filter(Boolean)
403    .forEach(function(Ctx) {{
404      const proto = Ctx.prototype;
405
406      // getParameter
407      const _origGP = proto.getParameter;
408      _def(proto, 'getParameter', function getParameter(pname) {{
409        switch (pname) {{
410          case _VENDOR:             return _PROFILE_VENDOR;
411          case _RENDERER:           return _PROFILE_RENDERER;
412          case _UNMASKED_VENDOR:    return _PROFILE_VENDOR;
413          case _UNMASKED_RENDERER:  return _PROFILE_RENDERER;
414          case _MAX_TEXTURE_SIZE:   return {max_tex};
415          case _MAX_VIEWPORT_DIMS:  return new Int32Array([{vp_w}, {vp_h}]);
416          case _MAX_RENDERBUFFER_SIZE: return {max_rb};
417          case _MAX_VERTEX_ATTRIBS: return {max_va};
418          case _MAX_VARYING_VECTORS: return {max_varying_vectors};
419          case _MAX_FRAGMENT_UNIFORM_VECTORS: return {max_fragment_uniform_vectors};
420          case _MAX_VERTEX_UNIFORM_VECTORS: return {max_vertex_uniform_vectors};
421          default: return _origGP.call(this, pname);
422        }}
423      }});
424
425      // getSupportedExtensions
426      _def(proto, 'getSupportedExtensions', function getSupportedExtensions() {{
427        return _EXTENSIONS.slice();
428      }});
429
430      // getExtension
431      const _origGE = proto.getExtension;
432      _def(proto, 'getExtension', function getExtension(name) {{
433        if (!_EXTENSIONS.includes(name)) return null;
434        return _origGE.call(this, name);
435      }});
436
437      // getShaderPrecisionFormat
438      _def(proto, 'getShaderPrecisionFormat', function getShaderPrecisionFormat(shaderType, precisionType) {{
439        // HIGH_FLOAT = 0x8DF2, MEDIUM_FLOAT = 0x8DF1, LOW_FLOAT = 0x8DF0
440        // HIGH_INT = 0x8DF5, MEDIUM_INT = 0x8DF4, LOW_INT = 0x8DF3
441        const HIGH_FLOAT = 0x8DF2, MEDIUM_FLOAT = 0x8DF1, HIGH_INT = 0x8DF5;
442        if (precisionType === HIGH_FLOAT) {{
443          return {{ rangeMin: {sp_hfrm}, rangeMax: {sp_hfrx}, precision: {sp_hfp} }};
444        }} else if (precisionType === MEDIUM_FLOAT) {{
445          return {{ rangeMin: 127, rangeMax: 127, precision: {sp_mfp} }};
446        }} else if (precisionType === HIGH_INT) {{
447          return {{ rangeMin: 31, rangeMax: 30, precision: {sp_hip} }};
448        }}
449        return {{ rangeMin: 1, rangeMax: 1, precision: 8 }};
450      }});
451
452      // getContextAttributes
453      _def(proto, 'getContextAttributes', function getContextAttributes() {{
454        return {{
455          alpha: {ca_alpha},
456          antialias: {ca_antialias},
457          depth: {ca_depth},
458          failIfMajorPerformanceCaveat: {ca_fail},
459          powerPreference: {ca_power:?},
460          premultipliedAlpha: {ca_pma},
461          preserveDrawingBuffer: {ca_pdb},
462          stencil: {ca_stencil},
463          desynchronized: {ca_desync},
464        }};
465      }});
466
467      // readPixels — apply webgl noise to output
468      const _origRP = proto.readPixels;
469      _def(proto, 'readPixels', function readPixels(x, y, width, height, format, type, pixels) {{
470        _origRP.call(this, x, y, width, height, format, type, pixels);
471        if (pixels instanceof Uint8Array || pixels instanceof Uint8ClampedArray) {{
472          for (let i = 0; i < pixels.length; i += 4) {{
473            const px = (x + ((i / 4) % width)) >>> 0;
474            const py = (y + (((i / 4) / width) | 0)) >>> 0;
475            if (pixels[i] === 0 && pixels[i+1] === 0 && pixels[i+2] === 0 && pixels[i+3] === 0) continue;
476            const [dr, dg, db, da] = __stygian_webgl_noise('readPixels', px, py);
477            pixels[i]   = Math.max(0, Math.min(255, pixels[i]   + dr));
478            pixels[i+1] = Math.max(0, Math.min(255, pixels[i+1] + dg));
479            pixels[i+2] = Math.max(0, Math.min(255, pixels[i+2] + db));
480            pixels[i+3] = Math.max(0, Math.min(255, pixels[i+3] + da));
481          }}
482        }}
483      }});
484    }});
485}})();
486",
487        noise_fn = noise_fn,
488        vendor = vendor,
489        renderer = renderer,
490        exts_json = exts_json,
491        max_tex = max_tex,
492        vp_w = vp_w,
493        vp_h = vp_h,
494        max_rb = max_rb,
495        max_va = max_va,
496        max_varying_vectors = max_varying_vectors,
497        max_fragment_uniform_vectors = max_fragment_uniform_vectors,
498        max_vertex_uniform_vectors = max_vertex_uniform_vectors,
499        sp_hfrm = sp.high_float_range_min,
500        sp_hfrx = sp.high_float_range_max,
501        sp_hfp = sp.high_float_precision,
502        sp_mfp = sp.medium_float_precision,
503        sp_hip = sp.high_int_precision,
504        ca_alpha = ca.alpha,
505        ca_antialias = ca.antialias,
506        ca_depth = ca.depth,
507        ca_fail = ca.fail_if_major_performance_caveat,
508        ca_power = ca_power,
509        ca_pma = ca.premultiplied_alpha,
510        ca_pdb = ca.preserve_drawing_buffer,
511        ca_stencil = ca.stencil,
512        ca_desync = ca.desynchronized,
513    )
514}
515
516// ---------------------------------------------------------------------------
517// Tests
518// ---------------------------------------------------------------------------
519
520#[cfg(test)]
521mod tests {
522    use super::*;
523    use crate::noise::{NoiseEngine, NoiseSeed};
524
525    fn eng() -> NoiseEngine {
526        NoiseEngine::new(NoiseSeed::from(1_u64))
527    }
528
529    #[test]
530    fn all_profiles_consistent() {
531        WebGlProfile::nvidia_rtx_3060().assert_consistent();
532        WebGlProfile::nvidia_gtx_1660().assert_consistent();
533        WebGlProfile::amd_rx_6700().assert_consistent();
534        WebGlProfile::intel_uhd_630().assert_consistent();
535    }
536
537    #[test]
538    fn script_contains_webgl_overrides() {
539        let js = webgl_noise_script(&WebGlProfile::nvidia_rtx_3060(), &eng());
540        assert!(js.contains("getParameter"), "missing getParameter");
541        assert!(
542            js.contains("getSupportedExtensions"),
543            "missing getSupportedExtensions"
544        );
545        assert!(js.contains("getExtension"), "missing getExtension");
546        assert!(
547            js.contains("getShaderPrecisionFormat"),
548            "missing getShaderPrecisionFormat"
549        );
550        assert!(
551            js.contains("getContextAttributes"),
552            "missing getContextAttributes"
553        );
554        assert!(js.contains("readPixels"), "missing readPixels");
555    }
556
557    #[test]
558    fn script_contains_noise_reference() {
559        let js = webgl_noise_script(&WebGlProfile::nvidia_rtx_3060(), &eng());
560        assert!(
561            js.contains("__stygian_webgl_noise"),
562            "missing webgl noise fn"
563        );
564    }
565
566    #[test]
567    fn script_contains_native_tostring() {
568        let js = webgl_noise_script(&WebGlProfile::nvidia_rtx_3060(), &eng());
569        assert!(js.contains("[native code]"), "missing toString spoof");
570    }
571
572    #[test]
573    fn profile_serde_round_trip() {
574        let p = WebGlProfile::nvidia_rtx_3060();
575        let json_result = serde_json::to_string(&p);
576        assert!(json_result.is_ok(), "serialize failed: {json_result:?}");
577        let Ok(json) = json_result else {
578            return;
579        };
580        let back_result: Result<WebGlProfile, _> = serde_json::from_str(&json);
581        assert!(back_result.is_ok(), "deserialize failed: {back_result:?}");
582        let Ok(back) = back_result else {
583            return;
584        };
585        assert_eq!(back.vendor, p.vendor);
586        assert_eq!(back.renderer, p.renderer);
587        assert_eq!(back.max_texture_size, p.max_texture_size);
588        assert_eq!(back.extensions.len(), p.extensions.len());
589    }
590
591    #[test]
592    fn script_contains_renderer_string() {
593        let p = WebGlProfile::nvidia_rtx_3060();
594        let js = webgl_noise_script(&p, &eng());
595        assert!(js.contains("RTX 3060"), "renderer not in script");
596    }
597}